RockHopper
This is the "Combat Prototype" of RockHopper.
Feedback I am looking for:
- Resources, are there too many, are there too few, does the colour help in any way (light blue is experience, everything else is a form of ore with increasing rarity)
- Does the movement feel good, or is it too hard to control?
- Do the upgrades feel meaningful, the numbers might need to be changed
- Do the weapons seem suited for their task?
- The railgun is a high damage, single target weapon
- The chain gun does a small amount of damage split among many enemies, potentially
- The rocket launcher gives you more range and higher damage at a distance
- The lighting gun is good for clearing groups/clusters
- Artifacts, a Work In Progress
- Ideas?
Are you, as a player, given the information you need to make something that works for you?
Known Issues
- ?
Debug Keys (Developer Mode)
- F3: Toggle debug menu (cycles through hidden, compact, detailed views)
- ` : Toggle log display visibility
- Keypad +: Increase player level
- Keypad /: Spawn a supply cache
- Keypad *: Spawn a boss enemy
- Keypad -: Add an artifact
- Keypad Enter: Spawn an exit wormhole
- Keypad 0: Kill current boss instantly
- Keypad 1: Spawn a resource magnet
- Keypad 5: Add a weapon
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